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What's usually not appreciated is if you can afford pro parts, there's no need to buy any street or race parts for the same car as well. The cars can be upgraded with street, race, pro, or as I call them, level 1, 2, and 3 parts, respectively.
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No need to upgrade to level 2 parts if you can afford level 3. And even if you do it will be very hard to win as it will take you a while to hit top speed. You can't beat tier 2 cars with "level 3" parts when you don't have level 3 parts yourself. There seem to be an exception around wheelman level 11 to 13 where you start to encounter top end tier 2 cars when you still have a tier 3. For example, a fully decked out tier 4 can beat a normal or slightly upgraded tier 3. And you usually won't see any cars that's more than one tier above you. Generally speaking, a car that's fully decked out in upgrades can take on cars that's one tier above. The four tiers of cars, from tier 4 (normal) to tier 1 (super-exotics) are just rough guidelines. On the other hand, the flexibility may give an extra chance to get out of a particular situation.Īny cars that fits neither of the catgories above would be considered a "flexible" car. And in fact, these may be more difficult to drive as you have to know when it will understeer and when it will oversteer. You'll be doing all the "Hollywood" style cornering where the tail swings out wildly.Īny of the muscle cars, Mustang GT, Cobra KR500 would be brute carsįlexible cars are kinda inbetween, and some way, it can do neither well. To get these around corners you have to master the speedbreaker and/or handbrake to drift around corners and hit the gas the moment you got the car aligned. They excel in straight-line speed, but can't turn worth a ****.
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Lotus Elise / Audi TT / Porsche 911 would be nimble cars.īrute cars have high acceleration, but relatively lousy handling. It's almost impossible to spin one out unless you're trying to do a burnout donut, and if you hit the wall at a corner you're probably doing too fast and/or not using speedbreaker. They basically drive as if they are on rails, and they usually understeer instead of oversteer if you just took a corner too fast. Nimble cars have high handling, but relatively speaking lower acceleration and top speed.
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Robbers must pick up the money and take it to the drop-off point while the cops attempt to prevent the drop-off. This visceral team-based mode supports up to 8 players and pits two teams of 4 players against each other.
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